Flourish Language for Thingks & New User Interface Design
Those in the private beta will see a few changes in the next few weeks. Both of these have been inspired by hand drawn work. Some of the best concepts I have worked on individually and in groups have been when I/we have sketched on a whiteboard or on a notepad. Suddenly in the last two decades, with computer technology we have the power to rapidly create lots of content but often the tools get in the way. So we have this amazing powerhouse ready to help us persist out and create thoughts and turn them into things; however, there is an impedance mismatch between the creative process (at times) and the ability to just create. At times, this is based on lack of knowledge – once the requisite knowledge is obtained the tools available on the computer or web site become very tuned to the process – at other times the tools themselves create a sort of unknown friction.
Many of the best creations occur when people go back to simpler tools that allow for expression. I gave examples of a white board and notepad but here is a more vivid one – the target might be a piece of music, and of course the artifact of music paper might give the power to virtualize the music and have an orchestra (or several orchestras) play the music – however, it is very difficult for someone to simply sit down at a computer with software for placing notes on scales and simply compose the music. Often the composer will step away and grab one or more of the instruments or even hum parts of the emerging piece to themselves – testing the emerging song for resonance. Now, the designer of the computer software could add lots of features to make this feedback loop tighter – that enhance the medium of placing musical notes on the scales inside the software (like having the notes/chords play on the computer as they are placed, or to highlight a portion of music and loop it over and over until it is right).
In the same way, these next advancements of the user interface seek to simultaneously enhance the experience of conceptualizing, enhancing, and creating thingks but also more closely mimicking the very effective simpler virtualizing artifacts we’ve been using for years.
- Flourish is based on quickly weaving together the conceptual fabric of the think portion as well as the relationships that define it and although it is available as a low-level language, it ultimately works with human interactions/gestures with the user interface to accomplish this.
- The new user interface design builds off of Flourish but uses a look and feel that looks, well, hand-drawn, if there is a high degree of flourishes going on. Flourishing is a concept within the system and measures the rate of development of a Thingk and is based on the similar concept in positive psychology which can be reviewed here. A Thingk that is not yet ‘done’ but its creator is neglecting will in fact be languishing and the fact that it is is either a reflection on the mental state of the individual (are they languishing?), a reflection of their relationship to the Thingk (is it time to pass it on to someone else?), or if we haven’t done our job right, a negative reaction to the user interface that is causing the impedance mismatch we are trying to solve (the relationship of the user to our offering is languishing). Either way, it must be noted in all three cases that they are no longer using flourishes to advance their Thingk. So flourishing in the Thingk.com offering is a measure of the number of flourishes that are happening on a Thingk-in-formation. This concept will also be extended later to the interaction of the community with the Thingk-in-formation or Thingk-at-completion-state. The flourish portion of the user interface for building Thingks will also be used to be inspired by and weave together Thingks others (or even you yourself) have created, and this also will eventually be factored into the concept of flourishing. Either way, the look and feel of the user interface will reflect this in ways I cannot yet reveal but I am pretty confident I think you’ll enjoy.
More to come later!